#VRML V2.0 utf8 # 3. Schritt: Alle Schachtelw„nde WorldInfo { title "Schachtel" } NavigationInfo { type "EXAMINE" } DEF Kamera Viewpoint { fieldOfView 0.5 position -15 30 90 orientation -1 -1 0 0.5 } DirectionalLight { direction -0.7 0 -1 } Background { skyColor 0.35 0.7 1 } PROTO Schachtelwand [ field SFVec3f groesse 10 10 0.2 ] { Group { children [ Shape { appearance Appearance { material Material {diffuseColor 1 1 0 } # textureTransform TextureTransform { # scale 1 1 # rotation 0} # texture ImageTexture { # url "images/Image1b.jpg" # } } geometry Box { size IS groesse } } ] } } Transform { translation 0 0 5 children [ Schachtelwand {} ] } Transform { translation 0 0 -5 children [ Schachtelwand {} ] } Transform { rotation 0 1 0 1.57 translation 5 0 0 children [ Schachtelwand { groesse 10.2 10 0.2} ] } Transform { rotation 0 1 0 1.57 translation -5 0 0 children [ Schachtelwand {groesse 10.2 10 0.2} ] } Transform { rotation 1 0 0 1.57 translation 0 -5 0 children [ Schachtelwand {groesse 10.2 10.2 0.2} ] }