#VRML V2.0 utf8 # 1. Schritt: Viewpoint, Licht, Hintergrund, Schachtelw„nde - Prototyp WorldInfo { title "Schachtel" } NavigationInfo { type "EXAMINE" } DEF Kamera Viewpoint { fieldOfView 0.5 position -15 30 90 orientation -1 -1 0 0.5 } DirectionalLight { direction -0.7 0 -1 } Background { skyColor 0.35 0.7 1 } PROTO Schachtelwand [ field SFVec3f groesse 10 10 0.2 ] { Group { children [ Shape { appearance Appearance { material Material {diffuseColor 1 1 0 } textureTransform TextureTransform { scale 1 1 rotation 0} texture ImageTexture { url "images/Image1b.jpg" } } geometry Box { size IS groesse } } ] } }